This week I have been tasked with gathering information on interfaces and drawing some concepts for Project Blend.
So first I started with the research, I looked at loads of different health bars using different styles. Below are the ones I thought stood out the most for Project Blend.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWvJoStG2RlWXEpuJrRKsSwGuEr34KdEluNd5YZMRIvPLd9-29v79IMV6icVYQE2KgBymcQ3IQLe6vRFWlZgDh5hPafd76OCLDhJZPr_8xwhzCgOSQnBSSY2o_1wvpQC6xUc5wR_GsG5k/s320/Interface_Battlefantasia.jpg) |
1.1 - Battle Fantasia |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlRR15PspHXeNYes1pEC1OcER0945j8Tso7ZZlx6KmgC6jiEKDyk6poD9M-CiJnF2zPf_0TJPCFGO28u6tvJPs1qp5f75XQBJZk7mMY21e0tOncSPeNzfBy-m7qjsTCmqjiO4ZYlNEl5s/s320/Interface_Bayonetta.jpg) |
1.2 - Multiple iterations of Interface Designs for Bayonetta |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0WgwJLaKocqFUTRrwuXHtPEiMidK7u-fM7PT79qNegxQ77eWo0U4_Xa3I4MPDJMk7OpZKMAJvo_SCyqhHuXGUNNLX7uXISmiS038GxlqrBTfjwPynD0U_RFNmSIacPHmRYih6iJmZ0uk/s320/Interface_DragonBallZ.jpg) |
1.3 - Dragon Ball Z |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgihE6nqxXE4IeUKx3MR-nKGyKwuqJKJD4NJu1pDnt1LE0H3nBy_cX3UUj08tNkheJt2vkSJpg7-8YsMhNz429fPQP8IUL1nEPmvNwqnxfXHapbFOWg68K0SYKXBz3QwqdWOAJc3y5k8Co/s320/Interface_EternalSonata.jpg) |
1.4 - Eternal Sonata |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNNl51e2MiTJLX2YzyF2-6KnMFb0XH5FL_xvjp77nWA319jjJ8HJ_1ACa_wkDl0G6Vdu41p8i2TfOTy6uG9yOQOyuu3NUMZ6o3aMoVQ3AT2UVgHZAytxoS4FD9sDoulCO_t07PXXi7Dk4/s320/Interface_Kingdom.jpg) |
1.5 - Kingdom of Hearts |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5zxIDjE6SwpXFed7u01yjmFMmzEC2ADkiAQBb_TnmQQzcgsNfIjvlTx001Rw2Mxs3bwOr79BtxsXO88Op8OhyzW05cirJ8ta5A9jR5QAg-P8V4ADt7bB3UcmMjV_fxQ1wCfZnXsGMp_g/s320/Interface_MaxPayne.jpg) |
1.6 - Max Payne |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0ud9tFLRTlpOqqJDesv4EjbOrtmYUgrozuo6Zo4DxeCwwr_frEGZrXAMXM_s1vXYPufSF6F5jZ95atwSWQlNM6SyqwCCZXW-MJ5Ww2up9xZaai6NyggXrnFi7tkF5Jba1v7oD-wh5Dw4/s320/Interface_Prototype.jpg) |
1.7 - Prototype |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH7nXHHbAgUxhMY_ByZ6QvDvDe2-9u7ZqUVvajdlmDSgY5gvVJm_IuK-UaKlL8pMx3wxxIZmbLMUFaMD7XpdBLsV8kehT38_-cUJyDpEQRs_qLkcSzxGkk6ZzY10ELu1ebpu79SuhVmPM/s320/Interface_StreetFighterIV+.jpg) |
1.8 - Street Fighter IV |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiilU9K6dky5e70P-qe8GrKMsCEZPocXpPtk1q0tpLCOJaXn8oojp0HtawXFymOSQNKy7iyaH4CC9yHkUADf5XvNFTEsXnikxvBqLAqjEgsXB3TEzA_XcVjyVXDofr41HAFr8qidfsRUes/s320/Interface_WindWaker.jpg) |
1.9 - The Legend of Zelda Wind Waker |
From this research I started making concepts, I’ve not done many concepts in the terms that I have been vague but hopefully I’ve covered the breadth of the design ideas I wished to get across. All these ideas are hopefully useful and will aid in the quest for a good well implemented interface; through a big team discusion. Hopefully the team will either chose a design or bits from multiple designs and I will redraw it as a new concept will different colours and styles in time for our next meeting.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg37J5Wizarjzq3uNwk3U7pkJhA6TBMcnQyE2S0DlcMqvXKekpwJRaUTv2wsPM_hAfsm4fV1dpQSSTdc-kgQhSweymeZEL4WlcWzf95aDid4Z6Q6WSo9W5CFlNcuozenJfW34lYRun8qQU/s400/Interface+Design+Project+Blend+1+-+4.jpg) |
2.1 - The first four Interface concepts |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw0RCmknrUKaryNA_d1aJ_csnGtjR-Frvb3D2lbtHdQWFMHG_PWfiTVjip_TbL2_OIJhUfKIbpB7VmR3j8r-NZQAL_LzKdanatbI75Q_XcaAgkr8Z109zFGRf_aUOilni76ATajHLWafg/s400/Interface+Design+Project+Blend+5-10.jpg) |
2.2 Interface concepts 5 to 10 |
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