Thursday 19 May 2011

Play Test for Build 20

There are a whole host of moving bugs, there are a vast amount of objects that Logan bounces off of in many ways, as follows:
The steak at the start of the level if “down” is pressed; Logan continues to run until the end of the steak sometimes walking off of the edge.
Not 100% certain how regular or what is the actual trigger, as it seems to happen randomly even though the start place is the same and the movement button is only pressed once.

As Logan walks through the lanes, in all sections of the level. There are multiple points where an asset intersects two lanes, if either the up or down keys are pressed (Depending on where the Assets is in relation to Logans current location) Logan will walk into the asset and bounce back.
For example if Logan is in Lane 2 and there’s a slice of Pizza half in lane 2 and in lane 3. If the player pressed “Up” then Logan will attempt to walk to the third lane but bounce back off of the asset that is in his way.

The fix to this problem is to move around the positions of the assets so that they correspond to the same X & Y co-ordinates as the lanes.
There are also a few places where Logan can fall through the individual assets and become stuck inside the two, so the player can’t get back out without having to restart the level.
The places where this was found to have happened are:
In-between the battery and Bottle cork.
In-between a battery and Bottle Cap
In-between the Egg Cup and Coke Can.
The fix for this is simple just replace the colliders with the relevant ones to ensure the player can’t either fall through or walk into assets and become stuck.
Also as already touched upon in previous play tests the jumping is still clunky. (Still needing to be fixed – I’ve decided to mention it again because it’s got much worse in the respect that it happens on more assets and more NPC’s are far more regularly)  Logan will sometimes randomly jump up an object when in midair causing him to jump again throwing him right up into the air. It’s not just assets that this happens to it’s the NPC’s as well.
Also the movement is clunky with regards to the jumping. Sometimes like the encounter with the Elite as the player gets half way up they have to jump just right to get up the plates otherwise there’s no jump or movement at all Logan just stands there like the player is not pressing anything.
Same happens when slightly further up when on the bottle cap. When Logan is standing on the bottle cap there are a lot of key presses that go unregistered, and sometimes even the down key that the player wants doesn’t seem to work; if the player tries jumping and holding down this still doesn’t work as Logan just jumps straight up and back down.

No comments:

Post a Comment