There are a whole host of moving bugs, there are a vast amount of objects that Logan bounces off of in many ways, as follows: 
The steak  at the start of the level if “down” is pressed; Logan continues to run  until the end of the steak sometimes walking off of the edge. 
Not  100% certain how regular or what is the actual trigger, as it seems to  happen randomly even though the start place is the same and the movement  button is only pressed once.
As Logan walks through the lanes,  in all sections of the level. There are multiple points where an asset  intersects two lanes, if either the up or down keys are pressed  (Depending on where the Assets is in relation to Logans current  location) Logan will walk into the asset and bounce back. 
For  example if Logan is in Lane 2 and there’s a slice of Pizza half in lane 2  and in lane 3. If the player pressed “Up” then Logan will attempt to  walk to the third lane but bounce back off of the asset that is in his  way. 
The fix to this problem is to move around the positions of  the assets so that they correspond to the same X & Y co-ordinates as  the lanes. 
There are  also a few places where Logan can fall through the individual assets  and become stuck inside the two, so the player can’t get back out  without having to restart the level. 
The places where this was found to have happened are: 
In-between the battery and Bottle cork.
In-between a battery and Bottle Cap
In-between the Egg Cup and Coke Can. 
The fix  for this is simple just replace the colliders with the relevant ones to  ensure the player can’t either fall through or walk into assets and  become stuck. 
Also as  already touched upon in previous play tests the jumping is still clunky.  (Still needing to be fixed – I’ve decided to mention it again because  it’s got much worse in the respect that it happens on more assets and  more NPC’s are far more regularly)  Logan will  sometimes randomly jump up an object when in midair causing him to jump  again throwing him right up into the air. It’s not just assets that this  happens to it’s the NPC’s as well. 
Also the  movement is clunky with regards to the jumping. Sometimes like the  encounter with the Elite as the player gets half way up they have to  jump just right to get up the plates otherwise there’s no jump or  movement at all Logan just stands there like the player is not pressing  anything. 
Same happens when slightly further up when on the bottle  cap. When Logan is standing on the bottle cap there are a lot of key  presses that go unregistered, and sometimes even the down key that the  player wants doesn’t seem to work; if the player tries jumping and  holding down this still doesn’t work as Logan just jumps straight up and  back down.