Thursday 19 May 2011

Last blog with last months progress


This last blog update will contain everything from the last four weeks that should have been blogged on a weekly basis.  So in no particular order here is what I’ve  been tasked to do in the last month.

I had been charged to unwrap a whole load of assets and texture them as I go; once done upload them onto the online drop box that we have set up.

Some of the textures that were unwrapped and textured are: the floor texture, the end gate asset and texture, the bowl and texture, broken bottle unwrap, the cheese grater asset unwrap and many more.

Also all the assets were divided three ways between Sam, Adam and myself, we each loaded the textures onto the assets, took a screen shot of them and then added the file names of both the asset and the texture. The image is at the top and the relevant information underneath the image. 


During the final stages of project blend, I’d played through a hand full of the last builds from 20 all the way up to the latest one. Each time taking notes of the bugs and passing the paper to the others to try and reduce the bug count.

Lastly I proof read the final document and edited a few chapters with the amendments that myself and the other group member who proof read the document found.

Play Test for Build 20

There are a whole host of moving bugs, there are a vast amount of objects that Logan bounces off of in many ways, as follows:
The steak at the start of the level if “down” is pressed; Logan continues to run until the end of the steak sometimes walking off of the edge.
Not 100% certain how regular or what is the actual trigger, as it seems to happen randomly even though the start place is the same and the movement button is only pressed once.

As Logan walks through the lanes, in all sections of the level. There are multiple points where an asset intersects two lanes, if either the up or down keys are pressed (Depending on where the Assets is in relation to Logans current location) Logan will walk into the asset and bounce back.
For example if Logan is in Lane 2 and there’s a slice of Pizza half in lane 2 and in lane 3. If the player pressed “Up” then Logan will attempt to walk to the third lane but bounce back off of the asset that is in his way.

The fix to this problem is to move around the positions of the assets so that they correspond to the same X & Y co-ordinates as the lanes.
There are also a few places where Logan can fall through the individual assets and become stuck inside the two, so the player can’t get back out without having to restart the level.
The places where this was found to have happened are:
In-between the battery and Bottle cork.
In-between a battery and Bottle Cap
In-between the Egg Cup and Coke Can.
The fix for this is simple just replace the colliders with the relevant ones to ensure the player can’t either fall through or walk into assets and become stuck.
Also as already touched upon in previous play tests the jumping is still clunky. (Still needing to be fixed – I’ve decided to mention it again because it’s got much worse in the respect that it happens on more assets and more NPC’s are far more regularly)  Logan will sometimes randomly jump up an object when in midair causing him to jump again throwing him right up into the air. It’s not just assets that this happens to it’s the NPC’s as well.
Also the movement is clunky with regards to the jumping. Sometimes like the encounter with the Elite as the player gets half way up they have to jump just right to get up the plates otherwise there’s no jump or movement at all Logan just stands there like the player is not pressing anything.
Same happens when slightly further up when on the bottle cap. When Logan is standing on the bottle cap there are a lot of key presses that go unregistered, and sometimes even the down key that the player wants doesn’t seem to work; if the player tries jumping and holding down this still doesn’t work as Logan just jumps straight up and back down.