Monday 4 April 2011

Build 16 - Thoughts and Feelings

Handling / Gameplay

Apart from some jumping issues and collision issues with the avatar, movement is good and works very well. It has changed from our original vision of movement in lanes but it works much better with free roam movement, as the avatar has a much smoother motion.

The jumping is of a nice height and length. It doesn’t look unrealistic even though the height of the jump is high and wide, this helps to jump over most of the obstacles in the game and eliminates irritating sections where you fall and have to start again.
It’s not to high that all the jumps are easy, the player still has to concentrate but it’s no longer overly difficult. The player is free to concentrate on the assassinations and other gameplay elements.

Textures

There doesn’t seem to be much continuity when it comes to textures as there is a miss match of colours everywhere. There was a colour palate drawn up before texturing began, but evidently not everyone who has been doing the textures has been following the colours originally assigned.

Bugs

1. Logan jumps twice randomly, jumping up the more complex of the games jumping sections caused Logan to double jump even though the space bar (Executes the Jump command) was only pressed once.
In addition to this the wall bounce back is still present, if the Avatar collides with the wall before it gets to the top of it Logan will bounce backwards.

2. There are certain sections of the game environment that Logan will get stuck in and all movement is completely frozen. This only happens with the assets that run at odd angles and the character can fall in-between them causing movement to stop.

3. Logan has a whole host of problems that revolve around charging the sword.
When Logan is charging his sword his movement is restricted and this indirectly causes problems with all the games terrain that’s not perfectly horizontal. Also charging is canceled when falling off of terrain and if you move before you release the charge button.